I can only assume that it’s a miscalculation in either the game engine or perhaps the drivers (I am using a Nvidia card) but it does make for some very frustrating hunting when you know realistically you should be able to see just fine… but if you are looking in slightly the wrong direction the world practically goes dark. Much like a game I reviewed a few months ago (which I believe was also using the Unreal 4 Engine), I found that the global lighting had a bit of an issue… depending on where I was and where the sun was, the world ahead of me could seem like night had fallen… but tilting my head just a little bit down or in another direction would suddenly make it awash with light again. ![]() I did however find a familiar problem occurred. Visually the game is quite striking, using the Unreal 4 Engine the forests and desert plains look suitably realistic. ![]() Typically the games aim for a degree of realism but splashed with more fun than accuracy, Hunting Simulator aims (see what I did there?) to be more realistic than it’s competitors… but it somewhat misses it’s mark. There are plenty of hunting games out there in the gaming world and there have been plenty of hunting games in the history of gaming (who can forget duck hunt for NES?).
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